ABBUC Software Ressort

ABBUC Section Software


AABBUC Software Wettbewerb 2011

ABBUC Software Contest 2011

Beitrag 7 Entry #7

Marbled

Autoren Authors
Marek Pavlik, Zdeněk Eisenhammer, Michal Szpilowski


Kategorie Category
Spiel - Denkspiel  Game - think

Screenshots














Beschreibung Description

A game entry for the annual ABBUC Software Contest 2011. Released in August 2011.

Objective
The objective of the game is to get the marble to the exit tile by exchanging various tiles in order to create a path. During a level, the marble has to collect all diamonds (by jumping on the tiles with diamonds).
The tiles are divided in two groups: the green group contains unmovable tiles (you cannot swap them) while the purple group contains tiles that can be freely swapped. There are tiles with various effects in the game (see the description below). The tile usually disappears as soon as the marble leaves it.

Tile Types
Empty tile. Occurs in both movable and
unmovable forms. Has no effect.

Unmovable start/end tile. The marble starts on
this tile and must get to the other one. In some
levels there may be more end tiles. You can
choose whichever you want.

Unmovable diamond tile. You have to collect all
diamonds on your way, otherwise the end tile will
not let you proceed to the next level (the current
level will start over if you try to exit anyway). Your
score increases by 500 pts.

Movable skull tile. This tile cannot be stepped on.
If you try to step on it, your marble will be
destroyed and the current level starts over.

Movable directional tile. When the marble steps
on it, it is immediately bounced in the respective
direction. Note that jumping to an empty space
means immediate death (level starts over).

Stone tile. This is the only tile that can be stepped
on twice (it changes to the darker form after
leaving the tile for the first time.)

Teleport tile. These always come in pairs. When
you step on the teleport tile, your marble will
appear at the other teleport tile.

Bomb tile. When you step on this tile, the objects
in neighboring tiles next to it in the same
horizontal line will be destroyed. Useful for
destroying skulls, undesirable directional tiles and
other objects in your way. Your score increases
by 250 pts by using the bomb.

Movable key tile. Unlocks the unmovable lock
tile. Your score increases by 250 pts by using the
key.

Unmovable coin tiles. These can be collected
optionally for increasing the score. They are rather
rare. Your score increases by 1,000 or 2,500 pts.

Scoring
In addition to the collected diamonds and/or coins, you get 100 pts for each jump your marble makes. Each swap of tiles subtracts 30 pts from your total score. Finishing a level gains 3,000 pts.

Controls
Title screen:
Start or Fire Start game
Select Enter password

Ingame:
Fire Select/swap tile
Fire + direction Move the marble
Esc Abort game and show current password.
Option Toggle music on/off (sound effects are always on).

Requirements
Atari 8-bit computer with 64 kBytes of RAM and a joystick. Tested on PAL 800XL/XE models.




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  by Bunsen 2011