Autoren
Authors Marek
Pavlik, Zdeněk Eisenhammer, Michal Szpilowski Kategorie Category Spiel
- Denkspiel Game
- think
Screenshots
Beschreibung Description A game entry for the
annual ABBUC Software Contest 2011. Released in August 2011.
Objective The
objective of the game is to get the marble to the exit tile by
exchanging various tiles in order to create a path. During a level, the
marble has to collect all diamonds (by jumping on the tiles with
diamonds). The tiles are divided in two groups: the green
group
contains unmovable tiles (you cannot swap them) while the purple group
contains tiles that can be freely swapped. There are tiles with various
effects in the game (see the description below). The tile usually
disappears as soon as the marble leaves it.
Tile Types Empty
tile. Occurs in both movable and unmovable forms. Has no
effect.
Unmovable start/end tile. The marble starts
on this tile and must get to the other one. In some levels
there may be more end tiles. You can choose whichever you want.
Unmovable
diamond tile. You have to collect all diamonds on your way,
otherwise the end tile will not let you proceed to the next
level (the current level will start over if you try to exit
anyway). Your score increases by 500 pts.
Movable
skull tile. This tile cannot be stepped on. If you try to step
on it, your marble will be destroyed and the current level
starts over.
Movable directional tile. When the
marble steps on it, it is immediately bounced in the respective direction.
Note that jumping to an empty space means immediate death
(level starts over).
Stone tile. This is the only
tile that can be stepped on twice (it changes to the darker
form after leaving the tile for the first time.)
Teleport
tile. These always come in pairs. When you step on the
teleport tile, your marble will appear at the other teleport
tile.
Bomb tile. When you step on this tile, the
objects in neighboring tiles next to it in the same horizontal
line will be destroyed. Useful for destroying skulls,
undesirable directional tiles and other objects in your way.
Your score increases by 250 pts by using the bomb.
Movable
key tile. Unlocks the unmovable lock tile. Your score
increases by 250 pts by using the key.
Unmovable
coin tiles. These can be collected optionally for increasing
the score. They are rather rare. Your score increases by 1,000
or 2,500 pts.
Scoring In
addition to the collected diamonds and/or coins, you get 100 pts for
each jump your marble makes. Each swap of tiles subtracts 30 pts from
your total score. Finishing a level gains 3,000 pts.
Controls Title
screen: Start or Fire Start game Select Enter password
Ingame: Fire
Select/swap tile Fire + direction Move the marble Esc
Abort game and show current password. Option Toggle music
on/off (sound effects are always on).
Requirements Atari
8-bit computer with 64 kBytes of RAM and a joystick. Tested on PAL
800XL/XE models.