The disk swap button is a disk rotate button, the disks are rotated in contiguous slots. so...
if you have
D1: 1
D2: 2
D3: 3
D4: 4
and you press the button,
It becomes:
D1: 2
D2: 3
D3: 4
D4: 1
Press three more times, and you're back in the original order.
-Thom
Die Suche ergab 86 Treffer
- 30.09.2021 06:31
- Jump to forum
- Jump to topic
Re: Diskwechsel Verständnisfrage
correct.
-Thom
-Thom
- 14.10.2021 21:11
- Jump to forum
- Jump to topic
Re: Diskimages erstellen und vom Web-Interface auf den PC ziehen?
Not yet. It would be a good thing to add though.
-Thom
-Thom
- 19.12.2021 16:58
- Jump to forum
- Jump to topic
Re: FujiNet Version: 0.5.cec57d6a
Please update, there are much needed bug-fixes that are happening. And as for things like Bluetooth being deleted: We were forced to do this after months of punting the issue, because the vendor (Espressif) changed the amount of memory allocated. I do understand reticence, but we are very good at fi...
- 26.12.2021 20:56
- Jump to forum
- Jump to topic
Re: Fujinet Version 1.6(e)???
The same firmware code is used for all production versions of FujiNet.
-Thom
-Thom
- 09.01.2022 00:22
- Jump to forum
- Jump to topic
Re: #FujiNet #Firmware in-depth walk-through zoom call
Thank you to everybody who showed up! This is the entire teleconference walking through the #FujiNet #ESP32 firmware, showing both #Atari8bit and #ColecoAdam as examples. If you want to know where everything is, this is the video for you. https://youtu.be/-WhMVHUGoRE
- 09.02.2022 22:56
- Jump to forum
- Jump to topic
ZOOM CALL: Programming games for #FujiNet
Want to program #8bit games for the #FujiNet? We are hosting a Zoom event workshop!
Topic: Developing Games for FujiNet
Time: Feb 12, 2022 09:00 AM Pacific Time (US and Canada)
Join Zoom Meeting
https://us02web.zoom.us/j/89086564007
Both #Atari8bit and #ColecoAdam will be shown.
Topic: Developing Games for FujiNet
Time: Feb 12, 2022 09:00 AM Pacific Time (US and Canada)
Join Zoom Meeting
https://us02web.zoom.us/j/89086564007
Both #Atari8bit and #ColecoAdam will be shown.
- 10.02.2022 00:29
- Jump to forum
- Jump to topic
Benötige Hilfe bei der Programmierung des N: Handlers!
Für diejenigen, die mit CIO-Handlangern helfen können: Das FujiNet-Projekt benötigt eine Erweiterung des N:-Handlers zur Unterstützung des CIO-Burst-Modus. Ich habe keine Zeit, daran zu hacken, und ich weiß, dass es hier fähige Leute gibt, die helfen können. Könnt ihr euch das bitte alle ansehen? De...
- 10.02.2022 15:13
- Jump to forum
- Jump to topic
- 10.02.2022 22:26
- Jump to forum
- Jump to topic
Re: ZOOM CALL: Programming games for #FujiNet
For those who want to read ahead of the event: We are working on a game of Connect 4 for Atari and Adam, implmenting the network routines. The Atari version (written in Turbo Basic XL) of the game can be found on atari-apps.irata.online/Games/connect4.atr The Coleco Adam version of the game (written...
- 12.02.2022 20:30
- Jump to forum
- Jump to topic
Re: ZOOM CALL: Programming games for #FujiNet
In this #FujiNet #Programming #Retrocomputing workshop, we show the process of adapting a game for #FujiNet using the #Atari8bit and #ColecoAdam as examples, in two different languages.
https://youtu.be/PWSmMqzmiyw
https://youtu.be/PWSmMqzmiyw
- 22.02.2022 20:24
- Jump to forum
- Jump to topic
FujiNet Game Programming Workshop Video
For those who were unable to attend the FujiNet Game Programming workshop, here is the whole conference: https://www.youtube.com/watch?v=PWSmMqzmiyw The conference covers the implementation of a turn-based game in FujiNet, in this case a "Connect-Four" game, and having it work across two p...
- 14.03.2022 18:53
- Jump to forum
- Jump to topic
Re: Funktionstest FujiNet
Very strange, the white LED should turn on when connected to an access point. As for Bluetooth support, it has been temporarily disabled because ESP-IDF's Bluetooth implementation (based on Bluedroid) now consumes far too much ESP32 RAM. We are looking for solutions to this problem, and in the mean ...
- 20.03.2022 20:41
- Jump to forum
- Jump to topic
Re: Downloadable highspeed SIO
The FujiNet Wiki is here, and can be amended by anybody with a github account:
https://github.com/FujiNetWIFI/fujinet-platformio/wiki/
And for example, the information to set up a firmware development environment is here:
https://github.com/FujiNetWIFI/fujinet- ... p-Software
https://github.com/FujiNetWIFI/fujinet-platformio/wiki/
And for example, the information to set up a firmware development environment is here:
https://github.com/FujiNetWIFI/fujinet- ... p-Software
- 21.03.2022 18:59
- Jump to forum
- Jump to topic
Re: Benötige Hilfe bei der Programmierung des N: Handlers!
Of course. Where are the details?
-Thom
-Thom
- 23.03.2022 01:20
- Jump to forum
- Jump to topic
Re: Diskimages erstellen und vom Web-Interface auf den PC ziehen?
The latest build of the fnc-tools can be found on the atari-apps.irata.online server, in the root directory.
-Thom
-Thom
- 17.04.2022 05:20
- Jump to forum
- Jump to topic
Wikipedia viewer for #FujiNet! :)
@mozzwald has written a Wikipedia reader for #Atari8bit #FujiNet. You can load it via fujinet.online as /wiki.xex
- 19.04.2022 02:53
- Jump to forum
- Jump to topic
A FujiNet cluster made in BASIC.
A #FujiNet user (apc) created a four node #Atari8bit cluster, in BASIC. Wow.
- 01.05.2022 16:39
- Jump to forum
- Jump to topic
Re: CAS-Dateien starten nicht
You can enable automatic motor control in the web admin, by selecting pulldown resistor versus button B.
-Thom
-Thom
- 02.05.2022 01:24
- Jump to forum
- Jump to topic
N: Handler and fnc-tools disks updated!
#Atari8bit #FujiNet Thanks to Jan Krupa, a major bug in the N: handler was fixed.
You can get copies here: TNFS://atari-apps.irata.online/fnc-tools.atr, and all the DOS disks have been updated, along with an updated FCONFIG tool.
The fujinet-nhandler.atr disk is also updated.
You can get copies here: TNFS://atari-apps.irata.online/fnc-tools.atr, and all the DOS disks have been updated, along with an updated FCONFIG tool.
The fujinet-nhandler.atr disk is also updated.
- 05.05.2022 22:53
- Jump to forum
- Jump to topic
#FujiNet: Disk sector to network read/write redirect.
#FujiNet working on idea: block (sector) to network redirect. Would allow for a program to mark a sector such that: given a mounted disk. A sector or block # could be marked with a N: URL. * On read of sector, it would read from the N: URL * On write of sector, it would write the sector data to N: U...
- 06.05.2022 23:49
- Jump to forum
- Jump to topic
ANN: #FujiNews - a News Reader for #FujiNet!
Bocianu Boczansky and @mozzwald have been hard at work writing a news reader for #FujiNet, that pulls from many different sources. @mozzwald wrote the server bits, and @bocianu wrote the #Atari8bit client. TNFS://fujinet.pl/Networking/fujinews.xex Screenshot from 2022-05-06 16-30-25.png Screenshot f...
- 31.07.2022 20:01
- Jump to forum
- Jump to topic
An #FujiNet NOS wird gearbeitet! :)
Michael Sternberg (@16kram auf Twitter) hat den #Atari8bit NOS-Quellcode, den ich gepostet habe, in eine brauchbare Umgebung verwandelt. Er ersetzt D: durch N:, das die gesamte Dateisystemarbeit auf dem FujiNet erledigt, mit wunderbaren Vorteilen. https://youtu.be/JL__9RRIaIo --- Michael Sternberg (...
- 16.08.2022 22:17
- Jump to forum
- Jump to topic
Re: FujiNet Atari Tools
Here is the corresponding code on the ESP32 (firmware) side: https://github.com/FujiNetWIFI/fujinet-platformio/blob/master/lib/device/sio/fuji.cpp#L1174 ```c // Retrieve host path prefix void sioFuji::sio_get_host_prefix() { uint8_t hostSlot = cmdFrame.aux1; Debug_printf("Fuji cmd: GET HOST PRE...
- 04.09.2022 21:32
- Jump to forum
- Jump to topic
FujiNet NOS 0.3.0!
The #FujiNet NOS for #Atari8bit is progressing nicely, thanks to the hard work of Michael Sternberg (@16kRAM). https://youtu.be/hp0fjKt2w3g Version 0.3.0 adds: * an on-line help system (which pulls its pages from GitHub!) * simple batch processing (using the SOURCE command) * TYPE command to view fi...
- 21.09.2022 19:02
- Jump to forum
- Jump to topic
Re: COMING SOON: JSON parser for N:
Thank you for this test case! A bug report has been filed: https://github.com/FujiNetWIFI/fujinet-platformio/issues/512 and as it turns out, the fix was easy enough. https://github.com/FujiNetWIFI/fujinet-platformio/commit/8984d81e3698fe5b7c89fb987d7f517451fc7267 So I will ask @mozzwald to spin anot...
- 22.09.2022 02:52
- Jump to forum
- Jump to topic
Re: COMING SOON: JSON parser for N:
The firmware has now been updated, and you can update your FujiNet via the flasher to get the fix.
-Thom
-Thom
- 22.09.2022 16:42
- Jump to forum
- Jump to topic
Re: COMING SOON: JSON parser for N:
Ok, that makes sense. I will have to do some experimentation when I get some cycles. Do you want to experiment with it as well? It's not hard to set up an environment to test small firmware changes. Instructions on doing your own bring-up are here: https://github.com/FujiNetWIFI/fujinet-platformio/w...
- 25.09.2022 05:07
- Jump to forum
- Jump to topic
Re: COMING SOON: JSON parser for N:
Thank you so much for fixing this!
Hopefully this serves as an example that people can dig into the firmware to fix and add things!
-Thom
Hopefully this serves as an example that people can dig into the firmware to fix and add things!
-Thom
- 12.10.2022 05:52
- Jump to forum
- Jump to topic
Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.
A video showing the High Score Enabled feature now available for the #atari8bit #fujinet. By using a few previously unused bytes in the header of ATR files, a range of sectors can be specified to be read-write, even if the disk image is mounted read only. With this feature, games on public TNFS serv...
- 12.10.2022 21:01
- Jump to forum
- Jump to topic
Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.
ok, actually applied a consistent design style to each of the high score pages, based on screenshots from each game, what do you all think? Since portrait displays have dead space for pages like this, the game backgrounds are placed to better utilize it. Screenshot from 2022-10-12 13-51-38.png Scree...
- 14.10.2022 21:35
- Jump to forum
- Jump to topic
Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.
I have started to experiment with grafting high scores into existing games, starting with Pac-Man, which had its source code found in 2018. starting with some display code. Screenshot from 2022-10-14 13-27-51.png If anyone wants to hack along, the code is in github: https://github.com/FujiNetWIFI/fu...
- 15.10.2022 18:56
- Jump to forum
- Jump to topic
Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.
#FujiNet #atari8bit #highscores Adventure Intl's Rear Guard has been High Score Enabled. TNFS: apps.irata.online/Atari 8-bit/Games/High Score Enabled/Rear Guard (BASIC).atr Scores: http://scores.irata.online/rearguard.html #retrogaming Scott Adams rearguard.png Screenshot from 2022-10-15 11-45-57.png
- 18.10.2022 16:23
- Jump to forum
- Jump to topic
is the PD catalogue backed by a database?
As the subject says, is the PD catalog PDF generated from a database?
I'm wondering if I could make an example FujiNet program that could search it, and mount the appropriate disk.
-Thom
I'm wondering if I could make an example FujiNet program that could search it, and mount the appropriate disk.
-Thom
- 20.10.2022 01:50
- Jump to forum
- Jump to topic
Re: is the PD catalogue backed by a database?
I could put together a proof of concept, with a CSV of the tables that make up the PD list. The idea would be to be able to search via: * Disk Number * Program Filename * Program Title * Description and find a matching record. Once found, if the disk is selected (e.g. press START), then the disk is ...
- 20.10.2022 04:20
- Jump to forum
- Jump to topic
ABBUC-Logo mit Quellcode
Ich habe in Assembler ein Regenbogenlogo auf der Grundlage des ABBUC-Logos erstellt. Ursprünglich wollte ich dies als ANTIC MODE 7-Grafik machen, um effizient zu sein, aber das war nicht möglich. Vielleicht kann das jemand? Screenshot from 2022-10-19 21-19-56.png Quelle auf Github: https://github.co...
- 21.10.2022 23:37
- Jump to forum
- Jump to topic
Re: ABBUC-Logo mit Quellcode
Ich dachte, ich könnte es besser machen... Ich habe das Logo als Zeichensatz neu implementiert. logo2.xex und dann ein Musterbuch erstellt, das den Zeichensatz als Modus 6, Modus 7 und Modus 2 zeigt. logo3.xex Die Ergebnisse sind an der gleichen Stelle auf github zu finden, und die Veröffentlichung ...
- 27.10.2022 19:55
- Jump to forum
- Jump to topic
HOWTO: Installieren Sie einen FujiNet High Score Party Server!
Ich habe ein HOWTO zur Installation eines FujiNet High Score Party Servers geschrieben, bestehend aus einem TNFS Server, den fujinet-high-scores Microservices und einem Webserver zur Anzeige der Highscores. https://github.com/FujiNetWIFI/fujinet-platformio/wiki/Installing-a-High-Score-Party-Server O...
- 01.11.2022 01:11
- Jump to forum
- Jump to topic
Re: #FujiNet High Score Enabled Games thread.
GOLDRUSH! wurde #HighScoreEnabled für #Atari8bit #FujiNet Benutzer! Spielstände: http://scores.irata.online/goldrush.html TNFS: atari-apps.irata.online/Atari 8-bit/Games/High Score Enabled/ Beispielcode: https://github.com/FujiNetWIFI/fujinet-platformio/wiki/High-Score-writeable-ATR-example-in-BASIC...
- 06.11.2022 22:27
- Jump to forum
- Jump to topic
Zukünftige Version von FastBASIC wird #FujiNet-Befehle hinzufügen.
Eine kommende Version von dmsc's FastBASIC für #Atari8bit wird Befehle für #Fujinet enthalten! Eines der Beispielprogramme ist ein einfacher @Mastodon-Client! Quellcode zum Client hier: https://github.com/FujiNetWIFI/fastbasic/blob/master/samples/int/mastodon.bas Screenshot from 2022-11-06 15-10-18....