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von tschak909
26.09.2021 19:48
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Re: Diskwechsel Verständnisfrage

The disk swap button is a disk rotate button, the disks are rotated in contiguous slots. so...

if you have

D1: 1
D2: 2
D3: 3
D4: 4

and you press the button,

It becomes:
D1: 2
D2: 3
D3: 4
D4: 1

Press three more times, and you're back in the original order.

-Thom
von tschak909
19.12.2021 16:58
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Re: FujiNet Version: 0.5.cec57d6a

Please update, there are much needed bug-fixes that are happening. And as for things like Bluetooth being deleted: We were forced to do this after months of punting the issue, because the vendor (Espressif) changed the amount of memory allocated. I do understand reticence, but we are very good at fi...
von tschak909
26.12.2021 20:56
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Re: Fujinet Version 1.6(e)???

The same firmware code is used for all production versions of FujiNet.

-Thom
von tschak909
09.01.2022 00:22
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Re: #FujiNet #Firmware in-depth walk-through zoom call

Thank you to everybody who showed up! This is the entire teleconference walking through the #FujiNet #ESP32 firmware, showing both #Atari8bit and #ColecoAdam as examples. If you want to know where everything is, this is the video for you. https://youtu.be/-WhMVHUGoRE
von tschak909
09.02.2022 22:56
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ZOOM CALL: Programming games for #FujiNet

Want to program #8bit games for the #FujiNet? We are hosting a Zoom event workshop!

Topic: Developing Games for FujiNet
Time: Feb 12, 2022 09:00 AM Pacific Time (US and Canada)

Join Zoom Meeting
https://us02web.zoom.us/j/89086564007

Both #Atari8bit and #ColecoAdam will be shown.
von tschak909
10.02.2022 00:29
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Benötige Hilfe bei der Programmierung des N: Handlers!

Für diejenigen, die mit CIO-Handlangern helfen können: Das FujiNet-Projekt benötigt eine Erweiterung des N:-Handlers zur Unterstützung des CIO-Burst-Modus. Ich habe keine Zeit, daran zu hacken, und ich weiß, dass es hier fähige Leute gibt, die helfen können. Könnt ihr euch das bitte alle ansehen? De...
von tschak909
10.02.2022 22:26
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Re: ZOOM CALL: Programming games for #FujiNet

For those who want to read ahead of the event: We are working on a game of Connect 4 for Atari and Adam, implmenting the network routines. The Atari version (written in Turbo Basic XL) of the game can be found on atari-apps.irata.online/Games/connect4.atr The Coleco Adam version of the game (written...
von tschak909
12.02.2022 20:30
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Re: ZOOM CALL: Programming games for #FujiNet

In this #FujiNet #Programming #Retrocomputing workshop, we show the process of adapting a game for #FujiNet using the #Atari8bit and #ColecoAdam as examples, in two different languages.
https://youtu.be/PWSmMqzmiyw
von tschak909
22.02.2022 20:24
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FujiNet Game Programming Workshop Video

For those who were unable to attend the FujiNet Game Programming workshop, here is the whole conference: https://www.youtube.com/watch?v=PWSmMqzmiyw The conference covers the implementation of a turn-based game in FujiNet, in this case a "Connect-Four" game, and having it work across two p...
von tschak909
14.03.2022 18:53
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Re: Funktionstest FujiNet

Very strange, the white LED should turn on when connected to an access point. As for Bluetooth support, it has been temporarily disabled because ESP-IDF's Bluetooth implementation (based on Bluedroid) now consumes far too much ESP32 RAM. We are looking for solutions to this problem, and in the mean ...
von tschak909
20.03.2022 20:41
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Re: Downloadable highspeed SIO

The FujiNet Wiki is here, and can be amended by anybody with a github account:
https://github.com/FujiNetWIFI/fujinet-platformio/wiki/

And for example, the information to set up a firmware development environment is here:
https://github.com/FujiNetWIFI/fujinet- ... p-Software
von tschak909
23.03.2022 01:20
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Re: Diskimages erstellen und vom Web-Interface auf den PC ziehen?

The latest build of the fnc-tools can be found on the atari-apps.irata.online server, in the root directory.

-Thom
von tschak909
17.04.2022 05:20
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Wikipedia viewer for #FujiNet! :)

@mozzwald has written a Wikipedia reader for #Atari8bit #FujiNet. You can load it via fujinet.online as /wiki.xex
20220416_215911.jpg
von tschak909
19.04.2022 02:53
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A FujiNet cluster made in BASIC.

A #FujiNet user (apc) created a four node #Atari8bit cluster, in BASIC. Wow.
cluster.mp4
von tschak909
01.05.2022 16:39
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Re: CAS-Dateien starten nicht

You can enable automatic motor control in the web admin, by selecting pulldown resistor versus button B.
-Thom
von tschak909
02.05.2022 01:24
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N: Handler and fnc-tools disks updated!

#Atari8bit #FujiNet Thanks to Jan Krupa, a major bug in the N: handler was fixed.

You can get copies here: TNFS://atari-apps.irata.online/fnc-tools.atr, and all the DOS disks have been updated, along with an updated FCONFIG tool.

The fujinet-nhandler.atr disk is also updated.
von tschak909
05.05.2022 22:53
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#FujiNet: Disk sector to network read/write redirect.

#FujiNet working on idea: block (sector) to network redirect. Would allow for a program to mark a sector such that: given a mounted disk. A sector or block # could be marked with a N: URL. * On read of sector, it would read from the N: URL * On write of sector, it would write the sector data to N: U...
von tschak909
06.05.2022 23:49
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ANN: #FujiNews - a News Reader for #FujiNet!

Bocianu Boczansky and @mozzwald have been hard at work writing a news reader for #FujiNet, that pulls from many different sources. @mozzwald wrote the server bits, and @bocianu wrote the #Atari8bit client. TNFS://fujinet.pl/Networking/fujinews.xex Screenshot from 2022-05-06 16-30-25.png Screenshot f...
von tschak909
31.07.2022 20:01
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An #FujiNet NOS wird gearbeitet! :)

Michael Sternberg (@16kram auf Twitter) hat den #Atari8bit NOS-Quellcode, den ich gepostet habe, in eine brauchbare Umgebung verwandelt. Er ersetzt D: durch N:, das die gesamte Dateisystemarbeit auf dem FujiNet erledigt, mit wunderbaren Vorteilen. https://youtu.be/JL__9RRIaIo --- Michael Sternberg (...
von tschak909
16.08.2022 22:17
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Re: FujiNet Atari Tools

Here is the corresponding code on the ESP32 (firmware) side: https://github.com/FujiNetWIFI/fujinet-platformio/blob/master/lib/device/sio/fuji.cpp#L1174 ```c // Retrieve host path prefix void sioFuji::sio_get_host_prefix() { uint8_t hostSlot = cmdFrame.aux1; Debug_printf("Fuji cmd: GET HOST PRE...
von tschak909
04.09.2022 21:32
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FujiNet NOS 0.3.0!

The #FujiNet NOS for #Atari8bit is progressing nicely, thanks to the hard work of Michael Sternberg (@16kRAM). https://youtu.be/hp0fjKt2w3g Version 0.3.0 adds: * an on-line help system (which pulls its pages from GitHub!) * simple batch processing (using the SOURCE command) * TYPE command to view fi...
von tschak909
21.09.2022 19:02
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Re: COMING SOON: JSON parser for N:

Thank you for this test case! A bug report has been filed: https://github.com/FujiNetWIFI/fujinet-platformio/issues/512 and as it turns out, the fix was easy enough. https://github.com/FujiNetWIFI/fujinet-platformio/commit/8984d81e3698fe5b7c89fb987d7f517451fc7267 So I will ask @mozzwald to spin anot...
von tschak909
22.09.2022 02:52
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Re: COMING SOON: JSON parser for N:

The firmware has now been updated, and you can update your FujiNet via the flasher to get the fix.

-Thom
von tschak909
22.09.2022 16:42
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Re: COMING SOON: JSON parser for N:

Ok, that makes sense. I will have to do some experimentation when I get some cycles. Do you want to experiment with it as well? It's not hard to set up an environment to test small firmware changes. Instructions on doing your own bring-up are here: https://github.com/FujiNetWIFI/fujinet-platformio/w...
von tschak909
25.09.2022 05:07
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Re: COMING SOON: JSON parser for N:

Thank you so much for fixing this! :)

Hopefully this serves as an example that people can dig into the firmware to fix and add things! :)

-Thom
von tschak909
12.10.2022 05:52
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Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

A video showing the High Score Enabled feature now available for the #atari8bit #fujinet. By using a few previously unused bytes in the header of ATR files, a range of sectors can be specified to be read-write, even if the disk image is mounted read only. With this feature, games on public TNFS serv...
von tschak909
12.10.2022 21:01
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Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

ok, actually applied a consistent design style to each of the high score pages, based on screenshots from each game, what do you all think? Since portrait displays have dead space for pages like this, the game backgrounds are placed to better utilize it. Screenshot from 2022-10-12 13-51-38.png Scree...
von tschak909
14.10.2022 21:35
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Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

I have started to experiment with grafting high scores into existing games, starting with Pac-Man, which had its source code found in 2018. starting with some display code. Screenshot from 2022-10-14 13-27-51.png If anyone wants to hack along, the code is in github: https://github.com/FujiNetWIFI/fu...
von tschak909
15.10.2022 18:56
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Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

#FujiNet #atari8bit #highscores Adventure Intl's Rear Guard has been High Score Enabled. TNFS: apps.irata.online/Atari 8-bit/Games/High Score Enabled/Rear Guard (BASIC).atr Scores: http://scores.irata.online/rearguard.html #retrogaming Scott Adams rearguard.png Screenshot from 2022-10-15 11-45-57.png
von tschak909
18.10.2022 16:23
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is the PD catalogue backed by a database?

As the subject says, is the PD catalog PDF generated from a database?

I'm wondering if I could make an example FujiNet program that could search it, and mount the appropriate disk.

-Thom
von tschak909
20.10.2022 01:50
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Re: is the PD catalogue backed by a database?

I could put together a proof of concept, with a CSV of the tables that make up the PD list. The idea would be to be able to search via: * Disk Number * Program Filename * Program Title * Description and find a matching record. Once found, if the disk is selected (e.g. press START), then the disk is ...
von tschak909
20.10.2022 04:20
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ABBUC-Logo mit Quellcode

Ich habe in Assembler ein Regenbogenlogo auf der Grundlage des ABBUC-Logos erstellt. Ursprünglich wollte ich dies als ANTIC MODE 7-Grafik machen, um effizient zu sein, aber das war nicht möglich. Vielleicht kann das jemand? Screenshot from 2022-10-19 21-19-56.png Quelle auf Github: https://github.co...
von tschak909
21.10.2022 23:37
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Re: ABBUC-Logo mit Quellcode

Ich dachte, ich könnte es besser machen... Ich habe das Logo als Zeichensatz neu implementiert. logo2.xex und dann ein Musterbuch erstellt, das den Zeichensatz als Modus 6, Modus 7 und Modus 2 zeigt. logo3.xex Die Ergebnisse sind an der gleichen Stelle auf github zu finden, und die Veröffentlichung ...
von tschak909
27.10.2022 19:55
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HOWTO: Installieren Sie einen FujiNet High Score Party Server!

Ich habe ein HOWTO zur Installation eines FujiNet High Score Party Servers geschrieben, bestehend aus einem TNFS Server, den fujinet-high-scores Microservices und einem Webserver zur Anzeige der Highscores. https://github.com/FujiNetWIFI/fujinet-platformio/wiki/Installing-a-High-Score-Party-Server O...
von tschak909
01.11.2022 01:11
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Re: #FujiNet High Score Enabled Games thread.

GOLDRUSH! wurde #HighScoreEnabled für #Atari8bit #FujiNet Benutzer! Spielstände: http://scores.irata.online/goldrush.html TNFS: atari-apps.irata.online/Atari 8-bit/Games/High Score Enabled/ Beispielcode: https://github.com/FujiNetWIFI/fujinet-platformio/wiki/High-Score-writeable-ATR-example-in-BASIC...
von tschak909
06.11.2022 22:27
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Zukünftige Version von FastBASIC wird #FujiNet-Befehle hinzufügen.

Eine kommende Version von dmsc's FastBASIC für #Atari8bit wird Befehle für #Fujinet enthalten! Eines der Beispielprogramme ist ein einfacher @Mastodon-Client! Quellcode zum Client hier: https://github.com/FujiNetWIFI/fastbasic/blob/master/samples/int/mastodon.bas Screenshot from 2022-11-06 15-10-18....