Für alle Jaguar Fans - BigPEmu von Rich Whitehouse

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andymanone
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Für alle Jaguar Fans - BigPEmu von Rich Whitehouse

Beitrag von andymanone »

Hier findet ihr einen vielversprechenden Jag64Emu von Rich Whitehouse 8-) .

Emu Download: BigPEmu - V 1.01 Atari Jaguar

Manual: BigPEmu User Manual

Kleines Introducing-Video: Video BigPEmu - V 1.01 Atari Jaguar Perfected!!!

Gtx.,
andY
Ressortleiter Hardware - Save the past and use the future!© andYManOne / Demozoo / Youtube

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Tigerduck
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Re: Für alle Jaguar Fans - BigPEmu von Rich Whitehouse

Beitrag von Tigerduck »

Ja, das sieht echt top aus!
Ob jetzt die Preise für die Original Jaguar Hardware/Software sinken? :D

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Tigerduck
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Re: Für alle Jaguar Fans - BigPEmu von Rich Whitehouse

Beitrag von Tigerduck »

Gerade auf der Seite des Entwicklers gewesen, seine Krankengeschichte ist natürlich weniger schön... :cry:

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Tron04
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Re: Für alle Jaguar Fans - BigPEmu von Rich Whitehouse

Beitrag von Tron04 »

V1.04 des Emulators ist veröffentlicht.
Im Informations-Menü des Emus kann auch das Update direkt runtergeladeen und eingespielt werden.

Code: Alles auswählen

Release Notes
-------------
Version 1.04
 - Added -devmode as a command line option. Don't get too excited, this isn't opening up full developer build functionality just yet. (and the option will be auto-enabled in proper developer builds) It does enable a developer menu, though, and some additional developer-oriented key binds.
 - Added a "Local EEPROM" option to the new developer menu at CJ Reboot's request.
 - Added a "Save Window Position" option to the new developer menu at CJ Reboot's request.
 - Added an "Always on Top" option to the new developer menu at CJ Reboot's request.
 - Added a new set of developer input binds, which are only accessible when using -devmode. Most of these new binds were added at 42Bastian's request.
 - Now picking through individual device/state changes instead of just refreshing all input devices when a DEVNODES_CHANGED-type message is received. Fixes input disruptions on machines where something is causing DEVNODES_CHANGED spam.
 - Fixed a problem when recording a movie with the "Increment on Save" setting enabled. Thanks to Doug Engel for finding this bug!
 - Fixed a crash when entering the Zero 5 sound options screen.
 - Every issue which was submitted through the Bug Report form on the website has now been resolved. Thanks to everyone who contributed! If you submitted something which still isn't resolved in this build, let me know.

Version 1.03
 - Fix for some emulator state overrides not sticking when launching software via command line.

Version 1.02
 - Added interlaced display support. This is definitely not working the way it works on hardware, but it addresses the test case that Doug Engel was kind enough to send over.
 - Added a "force horizontal overscan" option.
 - Added an option to force Jaguar GD emulation, which enables bank switching even in ROM images smaller than 6MB.
 - Added -localdata as a command line option.
 - Changed the first visible column default. (applies to both NTSC and PAL)
 - Fix for a 16-bit DAC write bug. (fixes one-sided audio in Super Burnout)
 - Fix for a problem on the Blitter's SRCSHADE data path. Thanks to Doug Engel for reporting the BattleSphere bug which led to this fix. 
 - Fix for OP sometimes running over HDE, thanks to CJ Reboot for reporting the associated bug.
 - Fix for input bindings sometimes not being picked up from per-game config files. This bug could also potentially cause game-specific bindings to "stick" and infect the global config bindings.

Version 1.01
 - Added variable-sized EEPROM support, thanks to CJ Reboot for providing some test cases. 512 byte and 2KB EEPROM settings are picked up from the MRQ file if it exists, otherwise any number of EEPROM address bits can be specified via the -eeprombits command line option.
 - Added Jaguar GD bank switching support.
 - Fix for exception-handled M68K reads in unmapped address space.
 - Fix for Blitter not correctly wrapping cyan/red on add when ADDDSEL is set, thanks to Doug Engel for reporting the BattleSphere bug which led to this fix.
 - Fix for Blitter not starting on the correct bit when block width is less than pixel size and phrase mode is not enabled, thanks to Doug Engel for reporting the BattleSphere bug which led to this fix.
 - Going in for a major surgery tomorrow (2022/12/06), so expect that I'll be mostly unavailable and that there won't be any emulator updates for at least a couple of weeks.

Version 1.00
 - First public release!

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andymanone
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Re: Für alle Jaguar Fans - BigPEmu von Rich Whitehouse

Beitrag von andymanone »

Cool 8-) , Danke für die Info!

Gtx.
andY
Ressortleiter Hardware - Save the past and use the future!© andYManOne / Demozoo / Youtube

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andymanone
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Re: Für alle Jaguar Fans - BigPEmu von Rich Whitehouse

Beitrag von andymanone »

.
Neuste Version V1.092 von BigPEmu verfügbar...

-> BigPEmu_v1092.zip

Gtx.,
andY
Ressortleiter Hardware - Save the past and use the future!© andYManOne / Demozoo / Youtube

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