Autor Author Bobby
Clark Kategorie
Category Hilfsprogramm
- Zeichensatzeditor Utility - Fonteditor
Screenshots
Beschreibung Description Interlace Character
Editor (ICE) - Version 1.0 for the 2011 ABBUC Software
Contest
Interlace
Character Editor (ICE) is a collection of three font editors written
in Turbo BASIC for the Atari 8-bit (XL/XE)computer. Unlike
other font editors, ICE designs fonts for use in special
software character-flip modes which allow for the display for more
colors onscreen than in normal Atari graphics modes.
An
Atari with 64K memory and a joystick controller is required. You can
run ICE under an emulator, but Atari800Win is not recommended because
some of the special text modes will not display properly. If you use
Altirra, select Frame Blending and turn off Burst I/O.
ICE
creates fonts for use in special software graphics modes known as
character flip modes. These special display modes allow for the
display of additional colors onscreen, by flipping character sets,
color registers, and/or graphics display modes onscreen at a fast
rate. The persistence of vision of the human eye allows the
perception of extra colors.
The
first usage of this type of display mode on
the Atari 8-bit computer was by Atari programmer Bill Kendrick in
1998. He wrote a puzzle game called Gem Drop that used a special
software display mode he named Super IRG. The display mode is based
out of ANTIC 4 (Graphics 12) but allows for the display of 14 colors
onscreen at once.
There
are three different editors; each one is on
a separate disk or .ATR:
ICE
IRG:
Edits in the Super 0 / Super IRG / DIN modes
ICE
GTIA: Edits
in the GTIA modes (Super 9, Super 10, Super 10+, Super 11, HIP, CHIP,
APAC)
ICE
CIN: Edits
in the CIN/MIN/PCIN modes (There are 9 CIN modes supported in this
program).
To
run these, boot with the appropriate disk or
ATR, and RUN the appropriate program from the “READY” prompt. After the
welcome screen, press any key and you will be delivered to
the main editor screen.
The
main editor screen is divided into several areas. The
top line is a status area that displays the current Graphics mode. Two
character grids are shown, a normal grid on the left, and an
inverse grid on the right that shows how the character will look when
inversed. Below the grids are two 16-color palettes from which
drawing colors can be selected, along with a block that indicates the
current drawing color. Below the color palette display is a 4-line
menu display that shows the commands you can use. The TAB key will
cycle this menu display. Next is the character set display, which
shows all 128 characters, from which you can select a character to
edit. The bottom two lines are the typing area, where characters can
be typed. Two lines are shown, with the top line displaying in ANTIC
2 or 4, and the bottom line in ANTIC 3 or 5.
There
are several commands available, which are
mostly self-explanatory. In addition to the usual editing functions
(scrolling, mirror) you can edit fonts on the individual mask level,
saveeach
individual font mask, a double font, or a custom ICE format
that will remember the graphics mode and color settings for each
font. There is a special palette select screen (in ICE GTIA and ICE
CIN) which will let you select up to 16 colors at a time to draw your
character with, and a special color tuner for fine tuning your color
settings. Using the arrow keys will allow you to select a character
to edit, or to copy to/from. Your joystick is used for editing your
character.
Each
ATR also includes several ICE fonts which
provide examples of all 20 display modes.
These
commands are supported in the ICE editors:
0-9
and A-F: Select color from drawing palette
Ctrl-TAB:
Cycle drawing palette (ICE GTIA and ICE CIN only)
P: Enter Palette
select mode (ICE GTIA and ICE CIN only)