Die Suche ergab 229 Treffer

von tschak909
01.11.2022 01:11
Forum: Fujinet
Thema: #FujiNet High Score Enabled Games thread.
Antworten: 6
Zugriffe: 2499

Re: #FujiNet High Score Enabled Games thread.

GOLDRUSH! wurde #HighScoreEnabled für #Atari8bit #FujiNet Benutzer! Spielstände: http://scores.irata.online/goldrush.html TNFS: atari-apps.irata.online/Atari 8-bit/Games/High Score Enabled/ Beispielcode: https://github.com/FujiNetWIFI/fujinet-platformio/wiki/High-Score-writeable-ATR-example-in-BASIC...
von tschak909
30.10.2022 16:30
Forum: Hardware
Thema: FujiNet: Bug causes incompatibility
Antworten: 10
Zugriffe: 4121

Re: FujiNet: Bug causes incompatibility

My apologies on the old version. I took a precaution and rebuilt everything, and pushed the ATR to Github. I will ask Mozzwald to update fnc-tools.atr on fujinet.online (as I do not have admin rights to that server). Again, I do apologize for adjusting the data structure, back in May, there was a di...
von tschak909
30.10.2022 02:31
Forum: Hardware
Thema: FujiNet: Bug causes incompatibility
Antworten: 10
Zugriffe: 4121

Re: FujiNet: Bug causes incompatibility

There was a user who ran into the issue of the SSID being one byte too small, so it was corrected. This did cause a change in the Fuji protocol, an addition of one byte. Because SIO commands must have a known quantity, and can't be fewer or more bytes than what is defined in the device control block...
von tschak909
29.10.2022 03:28
Forum: Programmierung
Thema: Homesoft's Miner 2049'er wird um High-Score-Speicher erweitert. HILFE!
Antworten: 0
Zugriffe: 1133

Homesoft's Miner 2049'er wird um High-Score-Speicher erweitert. HILFE!

Hallo an alle, ich bin gerade dabei, weitere Spiele als High Score Enabled anzuzeigen. Miner 2049'er hat eine Highscore-Tabelle, die aber nicht persistiert ist. Die Vorgehensweise war so: * Schnapp dir eine Kopie von Homesofts Miner 2049er.xex * Füge zwei Segmente hinzu, um die Highscore-Speichertab...
von tschak909
28.10.2022 03:13
Forum: Fujinet
Thema: #FujiNet High Score Enabled Games thread.
Antworten: 6
Zugriffe: 2499

Re: #FujiNet High Score Enabled Games thread.

Baja Buggies ist jetzt #HighScoreEnabled für #Atari8bit #FujiNet Benutzer. bajabuggies.png TNFS an gewohnter Stelle. Spielstände: http://scores.irata.online/bajabuggies.html Screenshot from 2022-10-27 20-03-53.png Alle Highscore-Fanatiker unter euch haben jetzt viel zu tun. Um eine Platzierung zu er...
von tschak909
27.10.2022 19:55
Forum: Gaming
Thema: HOWTO: Installieren Sie einen FujiNet High Score Party Server!
Antworten: 1
Zugriffe: 2212

HOWTO: Installieren Sie einen FujiNet High Score Party Server!

Ich habe ein HOWTO zur Installation eines FujiNet High Score Party Servers geschrieben, bestehend aus einem TNFS Server, den fujinet-high-scores Microservices und einem Webserver zur Anzeige der Highscores. https://github.com/FujiNetWIFI/fujinet-platformio/wiki/Installing-a-High-Score-Party-Server O...
von tschak909
25.10.2022 20:15
Forum: Fujinet
Thema: #FujiNet High Score Enabled Games thread.
Antworten: 6
Zugriffe: 2499

Re: #FujiNet High Score Enabled Games thread.

PAC-MAN ist jetzt im #highscoreenabled Format für atari8bit #Fujinet Benutzer verfügbar! pacman.png Screenshot from 2022-10-25 10-28-39.png Screenshot from 2022-10-25 11-01-24.png Der Anzeiger ist hier: http://scores.irata.online/pacman.html und der Quellcode sowohl für das gepatchte Spiel als auch ...
von tschak909
22.10.2022 21:25
Forum: Programmierung
Thema: asm-Routine zur Umwandlung von Tastaturcodes in ANTIC-Bildschirmcodes?
Antworten: 0
Zugriffe: 1041

asm-Routine zur Umwandlung von Tastaturcodes in ANTIC-Bildschirmcodes?

Ich arbeite daran, PAC-MAN Highscores hinzuzufügen. Hat jemand eine Routine für die Umwandlung von Tasten-Scan-Codes (als Ausgabe von CHKEY) in Bildschirm-Codes ? -Thom --- Am working on adding high-scores to PAC-MAN. Does anyone have a routine for converting key scan codes (as output to CHKEY) to s...
von tschak909
21.10.2022 23:37
Forum: Software
Thema: ABBUC-Logo mit Quellcode
Antworten: 1
Zugriffe: 2796

Re: ABBUC-Logo mit Quellcode

Ich dachte, ich könnte es besser machen... Ich habe das Logo als Zeichensatz neu implementiert. logo2.xex und dann ein Musterbuch erstellt, das den Zeichensatz als Modus 6, Modus 7 und Modus 2 zeigt. logo3.xex Die Ergebnisse sind an der gleichen Stelle auf github zu finden, und die Veröffentlichung ...
von tschak909
20.10.2022 04:20
Forum: Software
Thema: ABBUC-Logo mit Quellcode
Antworten: 1
Zugriffe: 2796

ABBUC-Logo mit Quellcode

Ich habe in Assembler ein Regenbogenlogo auf der Grundlage des ABBUC-Logos erstellt. Ursprünglich wollte ich dies als ANTIC MODE 7-Grafik machen, um effizient zu sein, aber das war nicht möglich. Vielleicht kann das jemand? Screenshot from 2022-10-19 21-19-56.png Quelle auf Github: https://github.co...
von tschak909
20.10.2022 01:50
Forum: PD-Service
Thema: is the PD catalogue backed by a database?
Antworten: 5
Zugriffe: 14829

Re: is the PD catalogue backed by a database?

I could put together a proof of concept, with a CSV of the tables that make up the PD list. The idea would be to be able to search via: * Disk Number * Program Filename * Program Title * Description and find a matching record. Once found, if the disk is selected (e.g. press START), then the disk is ...
von tschak909
19.10.2022 16:19
Forum: Fujinet
Thema: #FujiNet High Score Enabled Games thread.
Antworten: 6
Zugriffe: 2499

Re: #FujiNet High Score Enabled Games thread.

Für #FujiNet #Atari8bit Benutzer: Snokie, ein niedlicher Pinguin-Platformer, wurde #HighScoreEnabled. TNFS://apps.irata.online/Atari 8-bit/Games/High Score Enabled/Snokie.atr Spielstände: http://scores.irata.online/snokie.html Viel Spaß! #retrocomputing #retrogaming --- For #FujiNet #Atari8bit users...
von tschak909
19.10.2022 05:50
Forum: Fujinet
Thema: #FujiNet High Score Enabled Games thread.
Antworten: 6
Zugriffe: 2499

Re: #FujiNet High Score Enabled Games thread.

Flak, a Vertical top-down shooter is now #highscoreenabled for #Atari8Bit #FujiNet users. TNFS: apps.irata.online/Atari 8-bit/Games/High Score Enabled/Flak.atr Scores: http://scores.irata.online/flak.html Enjoy! #retrogaming #retrocomputing Screenshot from 2022-10-18 22-27-35.png Screenshot from 202...
von tschak909
19.10.2022 02:16
Forum: Fujinet
Thema: #FujiNet High Score Enabled Games thread.
Antworten: 6
Zugriffe: 2499

Re: #FujiNet High Score Enabled Games thread.

https://forums.atariage.com/topic/342166-storing-game-high-scores-for-legacy-games-on-tnfs-servers/?do=findComment&comment=5140234 Lode Runner ist jetzt #highscoreenabled für #Atari8Bit #FujiNet Benutzer. TNFS: apps.irata.online/Atari 8-bit/Games/High Score Enabled/LodeRunner.atr Spielstände: ht...
von tschak909
19.10.2022 02:15
Forum: Fujinet
Thema: #FujiNet High Score Enabled Games thread.
Antworten: 6
Zugriffe: 2499

#FujiNet High Score Enabled Games thread.

Dieser Thread ist für Highscore-aktivierte Spiele, die wir online stellen. Die ganze Magie, um ein Spiel für High Score Enabled zu aktivieren, befindet sich im ATR-Header, so dass jeder diese oder andere ATRs mit High Score Enabled auf seinen Servern veröffentlichen kann. Was ist High Score Enabled?...
von tschak909
18.10.2022 16:23
Forum: PD-Service
Thema: is the PD catalogue backed by a database?
Antworten: 5
Zugriffe: 14829

is the PD catalogue backed by a database?

As the subject says, is the PD catalog PDF generated from a database?

I'm wondering if I could make an example FujiNet program that could search it, and mount the appropriate disk.

-Thom
von tschak909
16.10.2022 18:26
Forum: Fujinet
Thema: Fujinet-Adapter und der Strom
Antworten: 11
Zugriffe: 5569

Re: Fujinet-Adapter und der Strom

We really tried to get the ESP32 boot time as fast as possible. Spent months on it.

We're still approximately 50 milliseconds too slow for the 400/800 boot process.

Of course, anyone can try to make it faster ;)

-Thom
von tschak909
15.10.2022 18:56
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

#FujiNet #atari8bit #highscores Adventure Intl's Rear Guard has been High Score Enabled. TNFS: apps.irata.online/Atari 8-bit/Games/High Score Enabled/Rear Guard (BASIC).atr Scores: http://scores.irata.online/rearguard.html #retrogaming Scott Adams rearguard.png Screenshot from 2022-10-15 11-45-57.png
von tschak909
14.10.2022 21:35
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

I have started to experiment with grafting high scores into existing games, starting with Pac-Man, which had its source code found in 2018. starting with some display code. Screenshot from 2022-10-14 13-27-51.png If anyone wants to hack along, the code is in github: https://github.com/FujiNetWIFI/fu...
von tschak909
12.10.2022 21:01
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

ok, actually applied a consistent design style to each of the high score pages, based on screenshots from each game, what do you all think? Since portrait displays have dead space for pages like this, the game backgrounds are placed to better utilize it. Screenshot from 2022-10-12 13-51-38.png Scree...
von tschak909
12.10.2022 05:52
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

A video showing the High Score Enabled feature now available for the #atari8bit #fujinet. By using a few previously unused bytes in the header of ATR files, a range of sectors can be specified to be read-write, even if the disk image is mounted read only. With this feature, games on public TNFS serv...
von tschak909
11.10.2022 15:49
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

If anyone wants to hack on the relevant code in the firmware, it's here: https://github.com/FujiNetWIFI/fujinet-platformio/blob/master/lib/media/atari/diskTypeAtr.cpp#L113 (sector range code is temporarily removed, as the compiler is doing a very bizarre optimization that needs a work-around) I have...
von tschak909
11.10.2022 00:44
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

The current crop of high-score enabled games on apps.irata.online:
Screenshot from 2022-10-10 17-37-11.png
-Thom
von tschak909
10.10.2022 18:18
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

Thanks, am grinding this through my head, and thinking about it.
-Thom
von tschak909
10.10.2022 18:02
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

The header bytes specify a sector range and number of sectors. If they are 0, then high score mode is not enabled. If they are, then any writes outside of that sector range are not done, and an error is issued. If they are, any writes inside the sector range happen. This means, that to use this mode...
von tschak909
10.10.2022 17:40
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

@16kRAM (Michael Sternberg) and I played a few rounds of Jumpman. Seems to work. :)
fujinet-hi-score-16kram.jpg
my_photo-3.jpg
my_photo-3.jpg (47.56 KiB) 7628 mal betrachtet
-Thom
von tschak909
09.10.2022 23:31
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

The code to implement this feature, has been pushed to master. my_photo-1.jpg Anyone who has done* a software bring-up and can pull from master, can test: (1) pull master, and build. (2) go to apps.irata.online (3) go to /Atari 8-bit/Games/High Score Enabled/ and select Jumpman.atr as READ ONLY. (4)...
von tschak909
09.10.2022 17:40
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

Re: [fujinet] proposal: storing legacy game High scores on TNFS servers.

It's okay, there are other unused bytes, two even. :)

-Thom
von tschak909
09.10.2022 06:10
Forum: Software
Thema: [fujinet] proposal: storing legacy game High scores on TNFS servers.
Antworten: 15
Zugriffe: 7718

[fujinet] proposal: storing legacy game High scores on TNFS servers.

Had a thought, bytes 11-14 on the ATR file format are not used. use bytes 11 and 12 to specify a single sector which can be marked as read-write, despite the mounted mode of the disk image. The purpose is to mark a sector that can store high scores. If sector is accessed, cache is always flushed, an...
von tschak909
08.10.2022 21:10
Forum: Fujinet
Thema: Any articles I should write?
Antworten: 1
Zugriffe: 956

Any articles I should write?

Does anyone have any suggestions on articles I should write, regarding FujiNet?

Hat jemand Vorschläge für Artikel, die ich über FujiNet schreiben sollte?

-Thom
von tschak909
04.10.2022 16:48
Forum: Software
Thema: BW-DOS 1.4
Antworten: 32
Zugriffe: 15946

Re: BW-DOS 1.4

Ok. If you want. :)

I tend to talk publicly, because I believe very little actually ever needs to be said privately, especially for things that we all will benefit from.

-Thom
von tschak909
04.10.2022 07:12
Forum: Software
Thema: BW-DOS 1.4
Antworten: 32
Zugriffe: 15946

Re: BW-DOS 1.4

Some of the local vendors should be able to help you out, in the mean time, you can also use fujinet-pc and connect it to Altirra. :)

https://github.com/FujiNetWIFI/fujinet-pc and
https://github.com/a8jan/fujinet-pc-launcher

-Thom
von tschak909
04.10.2022 06:55
Forum: Software
Thema: BW-DOS 1.4
Antworten: 32
Zugriffe: 15946

Re: BW-DOS 1.4

Yes, the n-handler.atr will work, and I do have a pre-made BW-DOS 1.3 on the apps.irata.online TNFS server.

The reason I mentioned, is perhaps you'd want to take some of the commands and make them intrinsic? :)

-Thom

Just a thought. :)
von tschak909
04.10.2022 04:04
Forum: Software
Thema: BW-DOS 1.4
Antworten: 32
Zugriffe: 15946

Re: BW-DOS 1.4

There is also the N: handler, which integrates the network adapter, directly into CIO: https://github.com/FujiNetWIFI/fujinet-nhandler The protocol adapters are very open-ended, so at some point, we'll add the ability to traverse into file systems on any disk image (even filesystems that were never ...
von tschak909
04.10.2022 04:03
Forum: Software
Thema: BW-DOS 1.4
Antworten: 32
Zugriffe: 15946

Re: BW-DOS 1.4

If you want, there's not much to add FujiNet commands.

You can see the source for the various F* and N* tools here:
https://github.com/FujiNetWIFI/fujinet-config-tools

It's basically just sending the right SIO command. :)

-Thom
von tschak909
04.10.2022 02:49
Forum: Programmierung
Thema: Programmierherausforderung, konvertiere "Oil Well" in #FujiNet!
Antworten: 0
Zugriffe: 1081

Programmierherausforderung, konvertiere "Oil Well" in #FujiNet!

Eine Erinnerung daran, dass dies immer noch eine Sache ist: Dieses Spiel kann leicht in ein FujiNet-Spiel umgewandelt werden, indem man das N:-Gerät und den UDP-Protokolladapter verwendet. Der Quellcode befindet sich im Verzeichnis Games auf apps.irata.online, als oilwell.atr. https://www.youtube.co...
von tschak909
29.09.2022 20:12
Forum: Fujinet
Thema: Das Video zeigt die Entwicklung des FujiNet-Codes.
Antworten: 0
Zugriffe: 1463

Das Video zeigt die Entwicklung des FujiNet-Codes.

Andy Diller (@atariorbit) hat ein Video zusammengestellt, das die Entwicklung der #FujiNet-Codebasis seit ihren Anfängen als "Atariwifi" zeigt. Ein großes Dankeschön an alle, die ihre Zeit und ihren Einsatz für ein lohnenswertes Projekt zur Verfügung gestellt haben, stellen oder stellen we...
von tschak909
25.09.2022 05:07
Forum: Fujinet
Thema: COMING SOON: JSON parser for N:
Antworten: 9
Zugriffe: 6935

Re: COMING SOON: JSON parser for N:

Thank you so much for fixing this! :)

Hopefully this serves as an example that people can dig into the firmware to fix and add things! :)

-Thom
von tschak909
22.09.2022 16:42
Forum: Fujinet
Thema: COMING SOON: JSON parser for N:
Antworten: 9
Zugriffe: 6935

Re: COMING SOON: JSON parser for N:

Ok, that makes sense. I will have to do some experimentation when I get some cycles. Do you want to experiment with it as well? It's not hard to set up an environment to test small firmware changes. Instructions on doing your own bring-up are here: https://github.com/FujiNetWIFI/fujinet-platformio/w...
von tschak909
22.09.2022 02:52
Forum: Fujinet
Thema: COMING SOON: JSON parser for N:
Antworten: 9
Zugriffe: 6935

Re: COMING SOON: JSON parser for N:

The firmware has now been updated, and you can update your FujiNet via the flasher to get the fix.

-Thom